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Here's to the next generation of desktop Mac with M3 having the new hardware Mesh Shaders and Ray Tracing they just introduced in the iPhone 15 Pro's A17 PRO. Then maybe developers will further take the Mac seriously as a desktop gaming platform.
I'm going to guess that it will already be supported by code which uses Metal's existing Mesh Shaders and Ray Tracing primitives, except they will now be a lot faster to use.